Adventure pitch: Step into my webs

Logline: A naive mammoth-barbarian (Torrok Strongtusk) must rescue an innocent farm girl from a huge sentient spider queen (Velsa) that is terrorizing the village.

  • Hook: Panicked farmer (Old Frank) runs into the tavern, says that for the last few weeks his cattle and horses have been disappearing, and now his daughter (Daisy) is gone.
  • Challenge 1: Investigate the farm on the edge of the village. Discover the clue that leads into the dark forest - a cow has witnessed the kidnapping. Capable of speaking with animals, the mammoth barbarian interrogates her.
  • Challenge 2: Enter the forest, and survive trap laid by the spiders. Torrok falls into a spiderweb-covered pit, and is attacked by a swarm of dog-sized spiders eager for a feast.
  • Challenge 3: Enter the lair of the spider queen, unnoticed by the big spider queen or her brood of spiders.
  • Climax: Find the farmer's daughter, wrapped in a spiderweb caccoon, and the spider queen preparing to lay eggs into her chest. Liberate the daughter and escape.
Bad Movie Pitch: The Last Space Pirate Base

Logline: An idealistic space-rebel (Eli) fights the evil Alliance to protect the last space-pirate outpost. The Alliance agents have obtained the drive with the coordinates of the space pirate base, and Eli has to infiltrate their flagship and destroy the drive, before their scientists manage to decrypt it.

  • Hook: Learn that the government agents have the blueprint. A smal space ranger ship arrives at the pirate base (a large hollow asteroid in the midst of the asteroid field), driven by the autopilot. Inside, Eli finds the dead body of one of the most notorious space pirates, and a holographic recording of him saying that the Alliance has obtained the drive with the coordinates, and the pirates must prepare for battle.
  • Challenge 1: Capture or infiltrate the small Alliance patrol ship, to be able to obtain the uniforms and security codes to infiltrate the flagship.
  • Challenge 2: After Eli infiltrates the flagship, an annoying commanding officer commands Eli to follow him and help him fix a broken engine. It is a boring task that will take all day, and Eli must escape from that situation unnoticed so he can get to the labs.
  • Challenge 3: To get high enough clearance code to access the labs, Eli must steal them from the commander at the bridge, right under the noses of the high-ranking Alliance officers and senior staff are.
  • Climax: Enter the lab where the disk is being decrypted, cause small fire to activate the sprinklers that will destroy the devices. Escape through the air vents, steal a ship from the docks, and fly it out to freedom.
The Haunting of the Wellington Manor

Richly appointed room of an old manor - portraits, chandelier, taxidermy animal heads mounted on the wall. A man in a bathrobe sits in a fancy chair in front of the fireplace, smoking a pipe, reading a newspaper, drinking his evening wine. From the wall emerges a glowing ghost, he floats through the air, dangling his chains.

"Think about your sins and mistakes," the ghost boos, "redeem yourself, Wellington, before it is too late."

"Oh, Bartholomew, just the man I was looking for! Fetch me my fuzziest slippers, will you?" Wellington replies nonchalantly, without looking up from his newspaper.

"How dare you! I am a being from the great beyond, here to show you the error of your ways!" the ghost thunders in rage, the mounted animal heads on the wall begin to weep blood.

"Yes, yes, very menacing. But you want your allowance, don't you?" Wellington raises an eyebrow.

"Yes," the ghost growls abashedly.

"And between the two of us, who has purchased Microsoft shares in the 90s and made a fortune?"

"You did," the ghost lowers his head.

"So off you go then. Slippers, and, oh, another wine bottle, if you please. Be a good boy, and I might even let you haunt your own room in this house, for half the rent."

The ghost flits away. Wellington sips his wine. "Ahh. I love being rich."

Undercover

Shady warehouse. Two goons guard the entrance.

"I don't think Jeff is one of us, I think he's an undercover cop," whispers one.

"It's 'police officer', you punk!"

"Um, yes, sorry, that's what I meant."

"You goddamn right, now hand me that doughnut!"

Bad Movie Pitch: Night Rangers

Elso (think Orlando Bloom) is at the top of his Ranger class in the Hero Academy of a big fantasy city. Garrick (think evil Michael Cera) is the least successful student. On their final exam (monster hunting through a fantasy forest) outshines Garrick in a humiliating way.

Shadowy figure (think fantasy Bruce Wayne), impressed by what he's seen at the exam, recruits Elso into Night Rangers - a secret league of vigilantes, protecting the city from the shadows.

Garrick, having failed the exam and expelled from the school, sneaks into school headmaster's office, and steals the Blood Ruby - an artifact capable of controlling monsters. He leaves for the Dark Mountains, and starts gathering an army of monsters (huge spiders, snakes, vampire bats, etc.)

At the climax, Elso must defeat the city from the monster army by stealthily stealing the Blood Ruby from Garrick.

Scene ideas:

  • Awesome training montage of Elso going on his first superhero missions for Night Rangers. From helping an old lady to take down a cat from a tree, to capturing bank robbers.
  • Garrick puts on an overdramatic supervillain costume and eyeliner, in the Dark Mountains, in the rain.
  • An epic battle scene of huge monsters attacking a fantasy city.
The gnome and the cave of sin crystals

Past the rivers of lava emerging from the active volcano, past the dead forests and lakes of tears, a little gnome snuk into the gaping maw of a cave in the side of the doom mountain. Sinister red glow illuminated his plump face and long white beard.

"Oh, gee, golly, what a journey it was!" whispered the gnome to himself "But as I always say, with a bit of elbowgrease and friendship, there's nothing you can't accomplish!"

He stepped deeper into the cave and gazed in wonder at all the glowing red crystals embedded into the walls. "Finally, the mana crystals! One of these babies can power my gadgets and doodads for years to come!" Excitedly, he pulled out a wrench from his backpack, and tried to pry one open.

In a puff of dust, an enormous demon appeared right next to him. "Who dares to steal the crystals of sin?"

"Oh, my! Aren't you a tough customer," the gnome looked up at the demon and gave him a friendly smile, "Hello Mr! Don't let me bother you, I am just here to get a little crystal for my workshop."

The demon laughed "Oh, you wish to power your gadgets with these crystals! Well why don't you just take one!" he pried one from the wall with his huge claw, "for free! You don't pay for the crystals here, not with the money, that is!"

"Gee, thanks for your help, mister! It's awful nice of you!" smiled the gnome and pocketed the pulsating red shard.

He walked out of the cave whistling a merry tune as the demon's laughs echoed behind him.

"I wonder if this fellow knows that we have invented crystal purifying tech years ago? My wife will love to use the sins extracted from this thing to power up her toaster oven."

The sandsloths of inevitable doom

The dunes of white sand surrounded two travelers on all sides. Jarl, a rugged nomad led the way as Garrick, his young companion, tried to keep up. Ahead of them, a colossal figure slowly emerged from under the sand.

"Oh, no!" whispered Garrick in stunned horror. "The sandsloth! What are we gonna do?"

Blood drained from Jarl's stern face. "We're gonna die," he said grimly, "nobody has seen the sandsloth and survived."

"There must be something! You have escaped from the black pits of Caldorum, you have saved the queen from the dagger-toothed devilbeasts! Hell, you have even defeated the King of Night! There must be something you can do to save us, I'm too young to die!" whined Garrick.

The sandsloth loomed over them like a mountain, and raised its paw for an attack, excruciatingly slowly.

"Look at how slow they are!" exclaimed Garrick.

"That only means we're gonna die slowly. The myths don't lie, our doom is as certain as it is terrible."

"I say, we run!" Garrick turned, and sprinted in the opposite direction from the sloth.

"Fine, if a slight glimmer of hope will brighten your last minutes in this cruel world." growled Jarl, and ran after.

Hours later, the giant figure of the sloth was nothing but a dark spot on the horizon. Jarl and Garrick sat around a small campfire, Jarlb lankly staring into the distance, Garrick preparing their stew.

Garrick looked at his mentor puzzled "Do you think we didn't have to lose the generations of sand nomads to the sloths, if they knew you don't have to give up, and can just run away?"

"Who knows," murmured Jarl "myths are a powerful force. Maybe we did believe in them a little too hard."

Golem

Alchemy experiment gone wrong.

Undead Accounting

[WP] Write the most exciting story you can about the most boring profession you can imagine.